From threat intel to tested defense the adversary simulation playbook
Where
Adversary Village
DEF CON 34
Duration
43 min
Panelists discuss how to turn threat intelligence into adversary simulation exercises that test whether detections and controls actually hold up.
Summary
The panel opens by separating adversary simulation from emulation. Simulation means replaying real adversary behavior while adapting it to a specific environment and its existing controls. Emulation covers a wider scope. The panelists agree that red teams should still be free to push hard, and that threat intelligence should set priorities rather than dictate every command. Common mistakes they raised include copying breach-report indicators such as file hashes and command lines, relying on stale or incomplete reporting, and keeping red and blue teams apart.
In the middle section, they describe how to choose an actor: threat modeling by sector, geography and company size, and focusing on techniques peers are seeing, such as help-desk social engineering used against MFA. Their advice is to test the behavior behind a technique rather than one command line, so controls still work when an attacker changes details. Before running a full red team, they suggest building basics first, including asset inventory and purple-team tests of common techniques. Mature programs can make grading stricter, check network-layer coverage, and review whether alerts reach an actual response workflow.
The closing part covers low-budget options. Free resources such as Atomic Red Team and MITRE ATT&CK-based test plans let small teams start without paid intelligence. The panel also encouraged sharing knowledge and offering free seats at smaller events. The audience question on tabletop exercises ended with advice to include cross-functional staff and leadership, and to pre-test scenarios with technical staff.
Materials
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