Game Hacking Village·25 min
AltF4
Walks through how Super Smash Bros. Melee tournament cheats were caught using replay files, rollback analysis, and controller legality checks.
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Las Vegas Convention Center · 6–9 August 2026 · 5 talks
Game Hacking Village talks from DEF CON 34.
1–5 of 5 talks
Game Hacking Village·25 min
AltF4
Walks through how Super Smash Bros. Melee tournament cheats were caught using replay files, rollback analysis, and controller legality checks.
Game Hacking Village·28 min
Christopher Hernandez
Shows how a dead backend domain on the 1999 Sega Dreamcast browser becomes a remote code execution chain that ends with DOOM running natively.
Game Hacking Village·17 min
Falco Girgis
Shows how the Sega Dreamcast's SH4 floating-point hardware is exploited by a hand-optimized math library used in homebrew game ports.
Game Hacking Village·40 min
dwangoAC
Explains how component aging and temperature shift the Super Nintendo's audio clock, and why that complicates deterministic tool-assisted speedrun playback on real hardware.
Game Hacking Village·42 min
Ryan Zamuda
Shows a compile-time anti-cheat for Unity DOTS games that relocates sensitive fields such as lives and score across struct boundaries, so memory-scanning cheats break after each build.